Escape Whisper Valley is latest puzzle type hidden object game from Spintop-Games. A sudden rockslide has left you trapped in an abandoned and mysterious mountain village named Whisper Valley. Seek & find over 2000 cleverly hidden objects and solve puzzles to find a way out of the deserted village!
Opening The tall tale is started by voting on it on Sudd's desk at The North Star Seapost.In his own special way, Sudds will inform you that he once had a special spyglass like the the one you already found during The Cursed Rogue. That one belonged to Briggsy but this one was his and can show you where you might find the next piece of the Shroudbreaker.If you are seeking all of the commendations, you will need to grab. All of the locations that you could visit on this quest are scattered all over the Sea Of Thieves as are the journals.
You may or may not visit a place where (or near) a journal is located. Journal locations will be called out in puzzle locations below so you can grab them while you are there but be sure to visit the section at the bottom of the walkthrough to collect those that you missed before ending the quest. Obliquity of the ecliptic, twenty-three degrees.So, you had a run-in with the Captain, eh? I know all about it.The stars whisper to ol' Sudds, they do!They're his best friends, and they keep their secrets.Make no mistake! Captain Briggsy was the smartest pirate on the seas and Sudds was the only one she trusted to read the stars.the only one to have a spyglass as special as her's!The Great Warrior should be in appulse with the Serpent soon, I see.So, now you're seeking the stones, tryin' to part the fog and follow in the Captain's footsteps.Take these papers Sudds made.Better find that special spyglass too, eh?The Captain hid it when she left Sudds behind and now it can't see the stars.Use it to take a peek at Sudd's friends. If you're worthy of the Captain's treasure, they'll show you where to sail.Be sure to bring them papers back to me, though.
They're not for keepsies!My dear Queen, all that chromospheric volatility, so unbecoming.You still here?Hmm, no correlation with Laniakea.Stars of a Thief You will be tasked with finding Sudd's Ancient Spyglass. You will then use the Spyglass along with the tall tale book to find two. The Star Jewels will allow you to grab a totem and use that totem to open a vault where you will find the object of your quest.At the island where Briggsy and Sudds parted ways. Briggsy left an Ancient Chest containing that will be required to observe the constellations in the sky. These constellations represent compass directions.
You will need these to decipher the clues in the Tall Tale book throughout the journey.The Spyglass Start off your journey by finding the spyglass that will help you find the rest of what you will need.luckily there are only two possible locations for the spyglass and the first page of the Tall Tale book gives a clue to where it is located. Click on the text below that matches with the beginning text in your tall tale book to see the location of the spyglass. Inside the Ancient chest, you will find. The spyglass needs a bit of an instruction manual but go ahead and take look through it see has some magic after all. Peering through the spyglass and looking up into the heavens will show you the constellations. You can ignore the first part of the story as it just gives directions to Kraken Watchtower which the story mentions by name. Starting there, head to the island that is in the direction of the feather constellation.From that island, head to the previously unmarked island that lies in the direction of the Arrow constellation.Once you arrive to the final island, dive down in the southern waters to find the skeleton of the beast mentioned in the story among the coral (take a really, really, deep breath first).
An Ancient Awakening Now that you have two you will want to head to the island indicated in what are currently the last pages of your tall tale book.No matter where you obtained the, all roads lead to where you will use them to obtain the that you will need to complete the.Once you arrive at, grab your and take a deep dive just west of the small island with the red flower on it. You will find a cave fronted by stone archway. Enter that cave and you will find a statue. If you followed the previous advice to bring along the ancient chest, you can place the Jewels into the ancient chest so you will just need to make one trip. Otherwise, enjoy the exercise.Before placing the into the statue, make sure to grab the extra pages to the Tall Tale book sitting on the statue. Once you are sure you have the pages, place the Jewels into the statue to receive the. The Pillar Puzzle Now that you are inside the vault, stop and catch your breath then read on to the end of this section before starting the puzzle ahead.
IF you fail this part of the quest by letting the timer run out, you will have to start over from the beginning.To begin the puzzle, raise your lantern and light the four braziers on the table and light them up. After this, the room will start filling with water leaving you on a timer and no escape.
You will notice that the four pillars will light up with neon-green figures. You can Rotate these pillars to switch between the figures.The last page of your Tall Tale book will give you two paragraphs. The words of each of these lines match up with the descriptions of the constellations on pages 3-10 of the tall tale book. The constellations will then match up with the symbols on the pillars that need to be facing you. Line one is for the first pillar, line two is for the second and so on. You will do one paragraph at a time.Once you are satisfied with the pillar placement, go to the Table and press a button to Enter a Solution.
If the solution is correct, the pillars will refresh with new images. If the solution is wrong, they will flash red.
Once you have the correct pattern and entered the solution, you will move to the next paragraph in the book and repeat the process.Once you are ready, read the paragraphs and get the symbols in your mind (or on paper) and start the puzzle. Or, click on the first words of your final page below to see the solution.The Unsolved story? Brave little Glimmer Fish.He used to swim down here in the water with all of his brothers and sisters, shining in the sun.
Sometimes it's not wise to shine too brightly.Bigger fish came with empty bellies, and their teeth went snicker-snack!Soon Glimmer Fish was the only one left to guide the ancient ones on their journey here. One brave little light, all alone.The ancients felt sorry for Glimmer Fish and placed him in the heavens where he could swim in safety. Lucky little fishy!Now Sudds must swim along too, all the way to the shores named after the sneaky snake.